
https://networkunits.io
Network
Drive Network drives are a way to decentralize multiplayer and give developers an easy way to integrate multiplayer features. We will use the Ethereal blockchain and smart contract technology to create a platform that allows hardware owners (service providers) to share unused bandwidth and CPU resources with developers who typically need their own servers. to generate symbols. Do That Players can retrieve chips from the platform by linking their wallets to their gaming accounts to become active customers. Therefore, network devices have unique data mining processes in two very different but interesting ways to retrieve tokens.
Why multiplayer games?
Games with multiplayer aspects make players longer. Real-time first-person shooters usually have single and multiplayer modes and adding multiplayer modes can increase the average number of hours of play to 7 times.
The problem
Computer resources lost
Most of the computing power and bandwidth of PCs and hired servers are not being used to their full potential. Inappropriate server plans that require you to subscribe to a plan that is higher than required, or the owner of a computer that uses it to browse the web, write random documents and candy games are special examples
Multiplayer features can be painful and expensive to integrate
Writing your own network code can be complicated and time-consuming. Managing your own server can be just as complicated and expensive. As a game developer we understand that the more time you have to devote to the creative side of the game, the better.
Player incentives can be difficult
Without the right incentives, players can quickly get bored with potentially incredible games. Multiplayer integration will be useful, but other incentive levels, especially in terms of revenue, may continue. Unfortunately, this can be a very expensive feature because the developer has to fund it.
This is not a fair fight
Players are waiting for a fair game and a good challenge. Unfortunately, most of them do not receive it. Fraud or demolition of the twin mechanism breaks the entire gambling community. Players become unmotivated, stop spending the content and the full economic potential of the missed game.
Big games require a great infrastructure
Restricted gaming infrastructure can turn the game into a failure. Network latency or downtime, which kills gaming and optimizes resource efficiency, makes game development more expensive. Loss of income and loss of reputation is very meaningful. Xmas DDOS 2014 AttackSony is a very famous example.
Our solution
One of the problems mentioned above can be solved or repaired by the network unit platform.
Turning Garbage Into Treasure
There is a lot of unused power and bandwidth that Network Unit intends to use in blocked, blocked, decentralized infrastructure used for cost-effective and reliable multiplayer games.
Multiplayer features can be simpler and cheaper to integrate
We are easy to integrate, Unity Asset developers can be free to write a complex network code and the infrastructure that governs it. It will be available at Unity Asset Store, a very popular third-class market for Unity Engine.
Players can earn the chip by playing
Unique network devices because their verification process rewards players who connect their wallet to their gaming account with symbols as they help to verify the service provider. This not only helps to increase the number of active users, but also to attract new players in your game who are looking for new ways to extract symbols and have fun in the process.
Reputation system
The network unit template will include a reputation among the integrated platforms. This way, when you are a player in a joint game, you are likely to be associated with joint game players in all the games you play in the NU infrastructure.
The unit of the network is decentralized
As the NU's platform is decentralized, we can offer a more robust solution, backed up by an automatic denial in the event of a disaster or deliberate diversion. This ensures that players can easily be transferred to new vendors so that their games continue without interruption.
Technical Features
MasterDesign / Service Providers
Masters will be required to secure the stack and start the application for the host. This app will serve queries based on our multiplayer framework. Masters can serve as relays for other host maestrons and take on new hosts in case of failure. Masternodes will also be responsible for checking colleagues. Customers (affiliates) also check whether they actually provide their resources.
Gamer / Client On
Active Clients are players who connect their wallets with their games using the NU multiplayer frame. This allows them to participate in our background check process. This not only makes the infrastructure stronger and more reliable, but inactive customers can get tokens to participate in the process.
Proof of service
Audit Masternode / Service Provider
Online authentication is required in one node from any number of check nodes that will experience small networking features from service providers installed on the node. Inconsistency or expiration of the termination time of the control node through our intelligent agreement. This will be triggered by the service provider's application.
Reputation is not only affected, but also NU Tokens can also be affected. In the case of a check, when the result is negative (when the result is not equal to the majority), the player will be punished for betting and reputation. If the result is positive (most control nodes with the same result), the node will get a reputation, and in some cases the NU nomenclature.
summarize The
check is done randomly between nodes or on request
Some of the nodes are included in the verification process
Reputation may be affected by the verifier and the applicant for confirmation
Positive reputation is influenced by the duration without complaint (positive) and negative with complaint (negative)
The time wait, dishonesty and bad nodes rely on a negative reputation.
Check the active client
Active customers are players who connect their wallets with their gaming accounts. This is done through our dashboard, not the game itself, to avoid potential gambling problems. This game will provide a unique code that users can send to intelligent contracts to be rewarded to play. In the background, the client will add another confirmation layer that works very similar to the peer review described above.
with infrastructure
Strict checking rules
Improved reliability
Reception Application
Developers of
user
integration games
Details of token sales
The press begins on 23 December 2017. The
presentation ends on 21 January 2018.
NAME: Network Units Symbol: NU Yeton PRIX: 1 ET = 500 G SUITE LEXMAR: ERR20 Total Nutrition: 15817083 NU Hard Cap: 16 666 ETH Cap Minimum: 3333 ETH
Anne Theme : https://bitcointalk.org/index.php?topic=2313083
Website: https://networkunits.io
Twitter : https://twitter.com/network_units
Telegram : https://t.me/networkunits
Average : https://medium.com/@networkunits
Reddit: https://www.reddit.com/r/networkunits /
Author: (sukron)https://bitcointalk.org/index.php?action=profile;u=1006471
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