ABYSS-NEW INNOVATION FOR FUTURE

Today a new playing environment has been reached. Today, platforms are complicated and slow in terms of communication with developers. If the advertising options are excessively expensive and ineffective, if at all. Usually the promotion of games on the platforms is restricted by the choice of where to present it, and the developer has a huge amount of funds to attract participants to the project on a different platform. Motivational projects for their users are limited by the share of payments from other users who bring, at their best, or more often by their ranking position.
What is The Abyss?
The Abyss platform is the next generation of digital distribution systems, offering all types of video games (MMOs Free2play and cryptogames are a top priority), including all AAA titles, to the large global gaming community. Unlike other platforms (Steam, Origin, GOG, etc.), The Abyss provides a new multi-level and motivational referral system that allows players to earn money from social and gambling activities as well as other player payments. Developers, by joining The Abyss, will reduce marketing costs and earn extra revenue from the recommendations of other platform games.
The main characteristics of the project
A powerful multilevel referral program where a user entered by the developer provides the programmer with an entry for all payments and achievements on the platform of any other game.
The player also benefits from
A similar system of referrals has been built on a viral basis through which players will receive income from the recruitment of friends, not only for their payments but also for the activities of the platform.
Advantages of the players
Five-level personal references
Gains from both personal and joint accomplishments
The monetization of the content created
Earn extra income in the auction game
A syndication to benefit from shared activities
The Tokens have retired to Ethereum's personal portfolio.
Gains from both personal and joint accomplishments
The monetization of the content created
Earn extra income in the auction game
A syndication to benefit from shared activities
The Tokens have retired to Ethereum's personal portfolio.
The benefits of developers
Personal programming of five-level referrals
A target audience that generates content at the beginning of the project
Access to specialized game statistics
Multilingual customer service 24/7
Comfortable movement rotation mechanism in all platform games.
Easy techniques for obtaining internal and external traffic
A target audience that generates content at the beginning of the project
Access to specialized game statistics
Multilingual customer service 24/7
Comfortable movement rotation mechanism in all platform games.
Easy techniques for obtaining internal and external traffic
How it works

Distribution of user payments
The programmer gets 70% of the disbursements made in his game. It receives 30% of all quotas in any game.
Rewards system
Multilevel referral programs: 1/3 of the platform's net gains on user payments are transferred to referral programs.
Multilevel motivational programs: Distribution as follows - 60% to game progress (personal, referred, collaborative), 25% to trade unionists (Masternodes) and 15% to content creation.
Game Achievements
One way to retain participants is through the results of the game. The Reward Bank regularly makes payments to all users for the achievements of personal video games, as well as for reference achievements.
Unions (Masternodes)
Unions are a procedure for bringing together players who cannot be connected in a single game, and an additional method of monetizing all the activities the platform provides. An organization consists of a collaborative gaming activity allowing for additional performance based on union valuation. The union's evaluation is influenced by three indicators: number of ABYSS tokens in the union's relationship; useful life of each lot of tokens; valuation of each participant in the union, calculated from the sum of the motivational accumulations.
Content development
There are numerous mechanisms to retain interest in a game and shape public opinion. These are articles, streams, reviews, guides, fan art, videos and stories. There are two options in the interface for publishing any material: Like/Unlike, which can be monetized; Opportunity for other users to receive ABYSS tokens in the form of rewards for quality content.
Auction
An auction is a way to buy or sell game items or credentials of various types for ABYSS chips. The remuneration for transactions is minimal and is determined as follows: 3% of the transaction sum goes to the platform, 5% to the game.
Example: Gerda pays Indie Game $1000. Kai, for which Gerda is the first level reference, receives 4% of $1000 = $40.

Route Map:
• Q3 2008
Destiny Games Foundation (video game company)
• Q3 2016
The idea of creating a state-of-the-art gaming portal
• Q2-Q3 2017
Test the possibility of integrating block chain technology into the new concept
• Q4 2017
Presentation of the Abyss concept - a next-generation digital distribution platform
• Q1 2018
Realization of the symbolic sale
• Q2 2018
Starting the development of the Abyss platform
Presentation of The Abyss concept to game developers
• Q3-Q4 2018
Active Platform Development Phase
Legal and financial preparation for project launch
Collaboration agreements with game projects
• Q1 2019
The first version of the platform with the game's starter package
API for Project Summarization
Unified billing in two currencies
Unified Approval System
The first integration of multi-level referral programs
• Q2-Q4 2019
Active platform development:
Enlargement of the number of connected projects;
Introducing personalization and socialization systems;
Introduction of the detailed reporting system;
Presentation of the internal CPA network.
• Q1-Q4 2020
Extending the platform functionality:
Motivation programs;
The ability to generate and evaluate content;
Auction;
Unions;
Joint game achievements.
• 2020+
Crowdfunding Platform
New extension of the platform
Destiny Games Foundation (video game company)
• Q3 2016
The idea of creating a state-of-the-art gaming portal
• Q2-Q3 2017
Test the possibility of integrating block chain technology into the new concept
• Q4 2017
Presentation of the Abyss concept - a next-generation digital distribution platform
• Q1 2018
Realization of the symbolic sale
• Q2 2018
Starting the development of the Abyss platform
Presentation of The Abyss concept to game developers
• Q3-Q4 2018
Active Platform Development Phase
Legal and financial preparation for project launch
Collaboration agreements with game projects
• Q1 2019
The first version of the platform with the game's starter package
API for Project Summarization
Unified billing in two currencies
Unified Approval System
The first integration of multi-level referral programs
• Q2-Q4 2019
Active platform development:
Enlargement of the number of connected projects;
Introducing personalization and socialization systems;
Introduction of the detailed reporting system;
Presentation of the internal CPA network.
• Q1-Q4 2020
Extending the platform functionality:
Motivation programs;
The ability to generate and evaluate content;
Auction;
Unions;
Joint game achievements.
• 2020+
Crowdfunding Platform
New extension of the platform
Token Sales Information
Sales period: 12/12/2017 to 24/1/2018
Price: 1 ETH = 2500 ABYSS
Accepted currencies: ETH and BTC
Price: 1 ETH = 2500 ABYSS
Accepted currencies: ETH and BTC
The Team.

Konstantin[Sephiroth] Boyko-Romanovsky - FOUNDER
Vladimir Kurochkin - PRESIDENTE
Artem[Shanni] Veremeenko - EXECUTIVE PRODUCER
Vladimir[Vampkill] Martynov - Chief Technical Officer
Evgeny Petrov - Chief Marketing Officer
Virginia Lam - MARKETING LEADER
Anton Chertikovtzev - MAINTENANCE MANAGER
Albert Tugushev - HEAD OF SOFTWARE ENGINEERING DEPARTMENT
Alexey Kobelev - TECHNICAL LEADER, LOCKING ENGINEER
Stepan Leshchenko - DIRECTOR OF ART
Evgeny Kharchenko - CUSTOMER SERVICE CHIEF
Artem Savin - Human Resources Manager
Vladimir Kurochkin - PRESIDENTE
Artem[Shanni] Veremeenko - EXECUTIVE PRODUCER
Vladimir[Vampkill] Martynov - Chief Technical Officer
Evgeny Petrov - Chief Marketing Officer
Virginia Lam - MARKETING LEADER
Anton Chertikovtzev - MAINTENANCE MANAGER
Albert Tugushev - HEAD OF SOFTWARE ENGINEERING DEPARTMENT
Alexey Kobelev - TECHNICAL LEADER, LOCKING ENGINEER
Stepan Leshchenko - DIRECTOR OF ART
Evgeny Kharchenko - CUSTOMER SERVICE CHIEF
Artem Savin - Human Resources Manager
Links
Plataform | Link |
---|---|
Sitio Web | https://www.theabyss.com/ |
White Paper | https://theabyss.docsend.com/view/nff9r2c |
Gitgub | https://github.com/theabyssportal |
Discord: | https://discord.theabyss.com/ |
Twitter: | https://twitter.com/theabyss |
https://www.facebook.com/theabyss/ | |
Medium | https://medium.com/theabyss |
https://www.linkedin.com/company/theabyss/ | |
Ann | https://bitcointalk.org/index.php?topic=2526681.0 |
https://www.reddit.com/r/theabyssplatform/ | |
Youtube | https://www.youtube.com/c/TheAbyssPortal AUTHOR : (sukron)https://bitcointalk.org/index.php?action=profile;u=1006471 |
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